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How can I implement hand tracking in Unity for an augmented reality project?
Asked on Dec 06, 2025
Answer
To implement hand tracking in Unity for an augmented reality project, you can use the AR Foundation framework along with a hand-tracking SDK compatible with your target platform, such as the Oculus Integration for Quest devices. This setup allows you to capture and interpret hand gestures, providing a natural interaction model for AR experiences.
- Install the AR Foundation package and the relevant hand-tracking SDK (e.g., Oculus Integration) via Unity's Package Manager.
- Set up your Unity project to use the XR Management system, ensuring that your target platform is configured correctly.
- Implement hand-tracking components by adding the appropriate prefabs or scripts from the SDK to your scene, enabling gesture recognition and interaction.
Additional Comment:
- Ensure your device supports hand tracking and that the necessary permissions are granted in your app settings.
- Test hand-tracking interactions in various lighting conditions to ensure robustness and reliability.
- Consider using visual feedback or UI elements to guide users in performing gestures correctly.
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