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How can developers design flexible input layouts using XR input actions for both controllers and hand tracking?
Asked on Nov 01, 2025
Answer
Designing flexible input layouts in XR involves using input actions that can adapt to both controllers and hand tracking. This approach ensures that interactions remain consistent and intuitive across different input methods, leveraging frameworks like Unity's XR Interaction Toolkit or Unreal's OpenXR plugin to map actions to various input sources.
- Define input actions using the XR framework's input system, such as Unity's Input System or Unreal's Input Mapping.
- Create action maps that include both controller and hand-tracking inputs, ensuring each action can be triggered by multiple input sources.
- Implement input handling logic that checks for the active input source and executes the corresponding action, maintaining flexibility and responsiveness.
Additional Comment:
- Utilize Unity's XR Interaction Toolkit or Unreal's OpenXR plugin to manage input actions across devices.
- Consider user comfort and accessibility when designing input layouts, ensuring actions are easy to perform with both controllers and hand gestures.
- Test input mappings on various devices to ensure consistent behavior and performance.
- Keep input actions abstract and device-agnostic to facilitate easy updates and scalability.
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